GlyphsApp files, Designspace or UFO – we handle all.

Font-Engineering

Font engineering transforms type design into robust, production-ready fonts. It covers everything from glyph construction and spacing to OpenType features, hinting, and cross-platform testing. Through precise technical refinement, font engineering ensures that a typeface not only looks beautiful, but performs flawlessly across screens, print, and languages—delivering consistency, readability, and long-term reliability for real-world use.

We Review Carefully

We believe in building better.

Type is Our Passion

We love working with fonts, does not matter if it's type-design, font-engineering or QA.

Work in a Network

A network of type-people help us manage complex projects.

Validation

Nobody is perfect– and we know that. But we give out best to find as many mistake as we can and fix them, before other people find them. Font quality assurance is one of our best skills. We contribute to open source font quality assurance software like FontSpector and develop our own testing tools like FontDev.App – to make sure that all our shipped fonts have the best possible quality.

About Software-Engineering

Check and Fix Outlines

Font quality assurance is one of our best skills. We enjoy finding mistakes and fix them. We contribute to open source font quality assurance software like FontSpector and develop our own testing tools like FontDev.App to make sure that all our shipped fonat have the best possible quality.

About Software-Engineering

OpenType features: made with love

OpenType feature can be a paint for some people, we love getting into rabbit whole and find a solution for complex and difficult tasks.

Check and Fix Overall Settings

Review all custom parameters with master and instances. Review general font information, set axis-locations, fix naming issues, ...

Post-Production

Often it's not enough to fix the source data (GlyphsApp files or Designspace/UFOs) – then we create custom made post-production-scripts to fix issues in the binary font files, like adding a proper STAT table to variable fonts.